Another strategy is to use firecrackers and flares to direct the Volatiles' movements to get them away from the Bolter, giving players the maximum amount of time to safely dispatch the Bolter and loot the corpse before fleeing. One strategy is to drink the Night Vision Booster and the Speed Booster in case the Bolter catches wind of the players and takes off. One wrong step and the Bolter will be gone, sprinting away and alerting all nearby Night Infected and Volatiles of the players' presence. If there is no trap near by, tossing Firecrackers can both lure away the Volatiles guarding it, and agitate it into standing up.Įven for experienced players, catching Bolters is a challenge. The way to DFA a Bolter varies, if its eating underneath a light trap, activate it, and the Bolter will stand up, allowing a DFA, and giving you a shield of UV light for a few moments. This cannot be done on an unaware Bolter, as when it is crouched down the DFA wont register. Interestingly, and rare to see or do, players can actually use a Death From Above attack to kill a Bolter. Even very low level weapons will usually kill them in one blow. Bolters are no threat to the player, as they will always run instead of fight. Ranged weapons will also take the Bolter down, but will still attract any nearby Volatiles, even if grenades or other throwables are used. When the Bolter is killed, using flares to keep Volatiles away while someone loots the Bolter Tissue is advised. Players should keep in mind that, even if the Bolter is killed silently, Volatiles will immediately be aware of nearby players, giving chase to anyone in the vicinity. This will allow the player to hit the Bolter (which is quite weak) and kill it before it can escape. If possible, make sure that you're camouflaged so that any surrounding Volatiles don't give you away. As such, the player should approach this creature crouched and from behind. The Bolter, as the name suggests, is extremely nimble and cannot be caught if it runs away from a sufficient distance. They are located by the Blue skull seen on both the mini-map and the map itself. After this point, the Quartermaster at The Tower will highlight areas on your map of known Bolter hunting grounds. The Bolter can be found in the wild after completion of the Siblings main quest line. Higher-level bolters have a mass of tumors on their back resembling a turtle shell, and the characteristic split jaw of a volatile. It retains its slightly higher-functioning faculties and desire for self-preservation. They are dressed in a torn shirt and pants and wear an alert, panicked expression. The low-level Bolter has some glowing tumors on it's upper back, and slightly large feet that excrete a glowing liquid. In Dying Light 2, the Bolters also received a visual overhaul and changes. It is implied that bolters may have some ability to manipulate other infected, as when alerted or killed nearby Volatiles are sent into a chase, and in the Witch Queen side quest the brain of a Bolter is needed to for Dahlia to make the Cloak Potion. Zere has planted as an experiment sometime during the outbreak. Along with the Volatiles, it is one of the few infected that only appears at night.ĭuring the Siblings main quest line, it is revealed that Bolters are actually infected that have consumed a "bait" that Dr. It is also noted for having green lumps covering its body that glow. We do encourage original content, however.The Bolter is an uncommon infected that is noted for being the only infected that doesn't attack the player character, but rather flees when the player is near it. Unmarked posts will be removed and member subject to severe punishment. Full rules: Ġ8: NSFW Content - Posts containing NSFW or explicit content must be properly marked as NSFW. No more than about 10% of what you post should be your brand, even if you're not monetized or profiting from it. Shit-posting, spam, low-quality and contextless images/screenshots/GIFs are not allowed.Ġ5: Do not discuss cheating, duplication, piracy, hacking or exploitation.Ġ6: "Witch Hunting" - Naming and shaming other players will lead to punishment.Ġ7: No advertising / self promotion. Discord) and referrals will be removed.Ġ4: Content must be directly related to Dying Light's franchise. No racism, sexism, homophobia, slurs, or other hateful language.Ġ2: Spoilers must be marked and tag included in title.Ġ3: No affiliate links - Amazon, GMG tap links, etc. Dying Light, Dying Light 2 and Dying Light: Bad Blood are first person zombie survival games developed by Techland.Ġ1: Be Civil - Do not attack other posters.
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